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Five Crowns Card Game

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Five Crowns Card Game

Five Crowns Card Game

Five Crowns is a unique variation of rummy, featuring a deck with five suits and a captivating twist. The core principle of set collection in rummy remains consistent, requiring players to form valid melds using groups of three cards in runs or denominations. What sets this game apart is the progressive increase in the number of cards required to create a meld in each hand, starting with three cards in the first hand and reaching thirteen in the final one. This results in a total of eleven hands in the game.

In each hand, apart from the six Jokers, specific cards are designated as wild cards. For instance, in the first hand, 3s become wild cards, and this pattern continues, with 4s becoming wild in the second hand, and so on, culminating in the Kings going wild in the last hand. It's easy to remember which cards are wild because the number corresponds to the number of cards held in the player's hand. For instance, in the first hand where you hold three cards, 3s become wild. A hand concludes when a player successfully melds all the cards in their hand following a discard.

Five Crowns Game comes with a double deck of cards and offers a playing time of around 30 minutes. The game is suitable for 1 to 7 players and is recommended for ages 8 and up.
$5.50

Original: $18.35

-70%
Five Crowns Card Game

$18.35

$5.50

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Description

Five Crowns is a unique variation of rummy, featuring a deck with five suits and a captivating twist. The core principle of set collection in rummy remains consistent, requiring players to form valid melds using groups of three cards in runs or denominations. What sets this game apart is the progressive increase in the number of cards required to create a meld in each hand, starting with three cards in the first hand and reaching thirteen in the final one. This results in a total of eleven hands in the game.

In each hand, apart from the six Jokers, specific cards are designated as wild cards. For instance, in the first hand, 3s become wild cards, and this pattern continues, with 4s becoming wild in the second hand, and so on, culminating in the Kings going wild in the last hand. It's easy to remember which cards are wild because the number corresponds to the number of cards held in the player's hand. For instance, in the first hand where you hold three cards, 3s become wild. A hand concludes when a player successfully melds all the cards in their hand following a discard.

Five Crowns Game comes with a double deck of cards and offers a playing time of around 30 minutes. The game is suitable for 1 to 7 players and is recommended for ages 8 and up.